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CloseUn- / Mutes the AudioSource. Mute sets the volume=0, Un-Mute restore the original volume.
// Mutes-Unmutes the sound of this transfor each time the user presses space. function Update() { if(Input.GetKeyDown(KeyCode.Space)) { if(audio.mute) audio.mute = false; else audio.mute = true; } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKeyDown(KeyCode.Space)) if (audio.mute) audio.mute = false; else audio.mute = true; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: if Input.GetKeyDown(KeyCode.Space): if audio.mute: audio.mute = false else: audio.mute = true