Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseBypass effects (Applied from filter components or global listener filters).
// Turn all the audio effects applied to this audio Listener off function Start() { audio.bypassEffects = false; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { audio.bypassEffects = false; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: audio.bypassEffects = false