Volume of echo signal to pass to output. 0.0 to 1.0. Default = 1.0.
// Mixes both Echo generated sound and the original audio source // if you set the wetMix to 0 you will not have Echo sounds. @script RequireComponent(AudioSource) @script RequireComponent(AudioEchoFilter) function Start() { GetComponent(AudioEchoFilter).wetMix = 1.0; GetComponent(AudioEchoFilter).dryMix = 1.0; }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioEchoFilter>().wetMix = 1.0F; GetComponent<AudioEchoFilter>().dryMix = 1.0F; } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class ExampleClass(MonoBehaviour): def Start() as void: GetComponent[of AudioEchoFilter]().wetMix = 1.0F GetComponent[of AudioEchoFilter]().dryMix = 1.0F