The playback speed of the animation. 1 is normal playback speed.
A negative playback speed will play the animation backwards.
// Walk backwards animation["Walk"].speed = -1.0; // Walk at double speed animation["Walk"].speed = 2;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { animation["Walk"].speed = -1.0F; animation["Walk"].speed = 2; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: animation['Walk'].speed = (-1.0F) animation['Walk'].speed = 2
See Also: AnimationState.time, AnimationState.wrapMode properties and WrapMode enum.