Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AnimationState.normalizedSpeed

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var normalizedSpeed: float;
public float normalizedSpeed;
public normalizedSpeed as float

Description

The normalized playback speed.

This is most commonly used to synchronize playback speed when blending between two animations. In most cases it is easier and better to use animation.SyncLayer instead.

	// Sync run and walk speed
	animation["Run"].normalizedSpeed = animation["Walk"].speed;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        animation["Run"].normalizedSpeed = animation["Walk"].speed;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		animation['Run'].normalizedSpeed = animation['Walk'].speed