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CloseEnables / disables the animation.
For the animation to take any effect the weight also needs to be set to a value higher than zero. If the animation is disabled, time will be paused until the animation is enabled again.
// Enable the walk cycle animation["Walk"].enabled = true; animation["Walk"].weight = 1.0;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { animation["Walk"].enabled = true; animation["Walk"].weight = 1.0F; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: animation['Walk'].enabled = true animation['Walk'].weight = 1.0F