Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseCreates an animation curve from arbitrary number of keyframes.
This creates a curve from variable number of Keyframe parameters. If you want to create curve from an array of keyframes, create an empty curve and assign keys property.
// An ease in, ease out animation curve (tangents are all flat) var curve = new AnimationCurve(Keyframe(0, 0), Keyframe(1, 1)); function Update () { transform.position.x = Time.time; transform.position.y = curve.Evaluate(Time.time); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public AnimationCurve curve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1)); void Update() { transform.position.x = Time.time; transform.position.y = curve.Evaluate(Time.time); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public curve as AnimationCurve = AnimationCurve(Keyframe(0, 0), Keyframe(1, 1)) def Update() as void: transform.position.x = Time.time transform.position.y = curve.Evaluate(Time.time)
Creates an empty animation curve.