Creates an animation curve from arbitrary number of keyframes.
This creates a curve from variable number of Keyframe parameters. If you want to create curve from an array of keyframes, create an empty curve and assign keys property.
// An ease in, ease out animation curve (tangents are all flat) var curve = new AnimationCurve(Keyframe(0, 0), Keyframe(1, 1)); function Update () { transform.position.x = Time.time; transform.position.y = curve.Evaluate(Time.time); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public AnimationCurve curve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1)); void Update() { transform.position.x = Time.time; transform.position.y = curve.Evaluate(Time.time); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public curve as AnimationCurve = AnimationCurve(Keyframe(0, 0), Keyframe(1, 1)) def Update() as void: transform.position.x = Time.time transform.position.y = curve.Evaluate(Time.time)
Creates an empty animation curve.