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CloseStops all playing animations that were started with this Animation.
Stopping an animation also Rewinds it to the Start.
// Stop all animations animation.Stop();
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { animation.Stop(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: animation.Stop()
Stops an animation named name
.
Stopping an animation also Rewinds it to the Start.
// Stop the walk animation animation.Stop("walk");
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { animation.Stop("walk"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: animation.Stop('walk')