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CloseSamples animations at the current state.
This is useful when you explicitly want to set up some animation state, and sample it once.
// Set up some state; animation["MyClip"].time = 2.0; animation["MyClip"].enabled = true; // Sample animations now. animation.Sample(); animation["MyClip"].enabled = false;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { animation["MyClip"].time = 2.0F; animation["MyClip"].enabled = true; animation.Sample(); animation["MyClip"].enabled = false; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: animation['MyClip'].time = 2.0F animation['MyClip'].enabled = true animation.Sample() animation['MyClip'].enabled = false