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public function
Play(
mode:
PlayMode = PlayMode.StopSameLayer):
bool;
public bool
Play(
PlayMode mode = PlayMode.StopSameLayer);
public
def
Play(
mode as
PlayMode = PlayMode.StopSameLayer)
as bool
public function
Play(
animation:
string,
mode:
PlayMode = PlayMode.StopSameLayer):
bool;
public bool
Play(string
animation,
PlayMode mode = PlayMode.StopSameLayer);
public
def
Play(
animation as string,
mode as
PlayMode = PlayMode.StopSameLayer)
as bool
Description
Plays animation without any blending.
Play() will start animation with name animation
, or play the default animation.
The animation will be played abruptly without any blending.
If mode is PlayMode.StopSameLayer then all animations in the same layer will be stopped.
If mode is PlayMode.StopAll then all animations currently playing will be stopped.
If the animation is already playing, other animations will be stopped but the animation
will not rewind to the beginning.
If the animation is not set to be looping it will be stopped and rewinded after playing.
Play() will return false if animation can't be played (no animation clip or no default animation).
// Plays the default animation
animation.Play();
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Example() {
animation.Play();
}
}
import UnityEngine
import System.Collections
public class ExampleClass(MonoBehaviour):
def Example() as void:
animation.Play()
For a specific animation, you can call the animation with play as well.
// Plays the walk animation - stops all other animations in the same layer
animation.Play("walk");
// Plays the walk animation - stops all other animations
animation.Play("walk", PlayMode.StopAll);
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Example() {
animation.Play("walk");
animation.Play("walk", PlayMode.StopAll);
}
}
import UnityEngine
import System.Collections
public class ExampleClass(MonoBehaviour):
def Example() as void:
animation.Play('walk')
animation.Play('walk', PlayMode.StopAll)