Is the animation named name
playing?
// Plays an animation only if we are not playing it already. function OnMouseEnter() { if (!animation.IsPlaying("mouseOverEffect")) animation.Play("mouseOverEffect"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnMouseEnter() { if (!animation.IsPlaying("mouseOverEffect")) animation.Play("mouseOverEffect"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnMouseEnter() as void: if not animation.IsPlaying('mouseOverEffect'): animation.Play('mouseOverEffect')