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CloseReturns the animation state named name
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// Get the walk animation state and set its speed animation["walk"].speed = 2.0; // Get the run animation state and set its weight animation["run"].weight = 0.5;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { animation["walk"].speed = 2.0F; animation["run"].weight = 0.5F; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: animation['walk'].speed = 2.0F animation['run'].weight = 0.5F