Fades the animation with name animation
in over a period of time
seconds and fades other animations out.
If mode is PlayMode.StopSameLayer, animations in the same layer as animation
will be faded out while animation
is faded in.
if mode is PlayMode.StopAll, all animations will be faded out while animation
is faded in.
// Fade the walk cycle in and fade all other animations in the same layer out. // Complete the fade within 0.2 seconds. animation.CrossFade("Walk", 0.2);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { animation.CrossFade("Walk", 0.2F); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: animation.CrossFade('Walk', 0.2F)
Another example:
// Makes a character contains a Run and Idle animation // fade between them when the player wants to move function Update () { if (Mathf.Abs(Input.GetAxis("Vertical")) > 0.1) animation.CrossFade("Run"); else animation.CrossFade("Idle"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { if (Mathf.Abs(Input.GetAxis("Vertical")) > 0.1F) animation.CrossFade("Run"); else animation.CrossFade("Idle"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: if Mathf.Abs(Input.GetAxis('Vertical')) > 0.1F: animation.CrossFade('Run') else: animation.CrossFade('Idle')