How should time beyond the playback range of the clip be treated?
WrapMode.Default: Read's the wrap mode from the clip (default for a clip is Once).
WrapMode.Once: Stops the animation when time reaches the end.
WrapMode.Loop: Starts at the beginning when time reaches the end.
WrapMode.PingPong: Ping Pong's back and forth between beginning and end.
WrapMode.ClampForever: Plays back the animation. When it reaches the end, it will keep sampling the last frame.
// Make the animation loop animation.wrapMode = WrapMode.Loop;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { animation.wrapMode = WrapMode.Loop; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: animation.wrapMode = WrapMode.Loop