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CloseAre we playing any animations?
// Plays an animation only if we are not playing it already. function OnMouseEnter() { if (!animation.isPlaying) animation.Play(); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnMouseEnter() { if (!animation.isPlaying) animation.Play(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnMouseEnter() as void: if not animation.isPlaying: animation.Play()