fieldName | The name of the field (e.g. int counter; would have fieldName = "counter"). |
val | The value to assign to the field. It has to match the field type. |
Set the value of a static field in an object type.
The generic parameter determines the field type.
// Create an object of user provided class org.example.StaticFields, // and set the value of field 'globalName'. function Start() { var jo = new AndroidJavaObject("org.example.StaticFields"); jo.Set.<String>("globalName", "this_is_the_name"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { AndroidJavaObject jo = new AndroidJavaObject("org.example.StaticFields"); jo.Set<string>("globalName", "this_is_the_name"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: jo as AndroidJavaObject = AndroidJavaObject('org.example.StaticFields') jo.Set[of string]('globalName', 'this_is_the_name')