fieldName | The name of the field (e.g. int counter; would have fieldName = "counter"). |
val | The value to assign to the field. It has to match the field type. |
Set the value of a field in an object (non-static).
The generic parameter determines the field type.
// Create a android.text.format.Time object, and set the 'allDay' field to true. function Start() { var jo = new AndroidJavaObject("android.text.format.Time"); jo.Set.<boolean>("allDay", true); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { AndroidJavaObject jo = new AndroidJavaObject("android.text.format.Time"); jo.Set<bool>("allDay", true); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: jo as AndroidJavaObject = AndroidJavaObject('android.text.format.Time') jo.Set[of bool]('allDay', true)