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AndroidJavaObject.CallStatic

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public function CallStatic(methodName: string, params args: object[]): void;
public void CallStatic(string methodName, params object[] args);
public def CallStatic(methodName as string, *args as object[]) as void

Parameters

methodName Specifies which method to call.
args An array of parameters passed to the method.

Description

Call a static Java method on a class.

To call a static method with return type 'void', use the regular version.

	// Create a android.os.Binder object and call statich method flushPendingCommands().
	function Start() {
		var jo = new AndroidJavaObject("android.os.Binder");
		jo.CallStatic("flushPendingCommands");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        AndroidJavaObject jo = new AndroidJavaObject("android.os.Binder");
        jo.CallStatic("flushPendingCommands");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		jo as AndroidJavaObject = AndroidJavaObject('android.os.Binder')
		jo.CallStatic('flushPendingCommands')

public function CallStatic(methodName: string, params args: object[]): ReturnType;
public ReturnType CallStatic(string methodName, params object[] args);
public def CallStatic(methodName as string, *args as object[]) as ReturnType

Parameters

methodName Specifies which method to call.
args An array of parameters passed to the method.

Description

Call a static Java method on a class.

To call a static method with a non-void return type, use the generic version.

	// Create a java.lang.String object, and call static method valueOf(double value).
	function Start() {
		var jo = new AndroidJavaObject("java.lang.String");
		var valueString = jo.CallStatic.<String>("valueOf", 42d);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        AndroidJavaObject jo = new AndroidJavaObject("java.lang.String");
        string valueString = jo.CallStatic<string>("valueOf", 42.0);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		jo as AndroidJavaObject = AndroidJavaObject('java.lang.String')
		valueString as string = jo.CallStatic[of string]('valueOf', 42.0)