methodName | Specifies which method to call. |
args | An array of parameters passed to the method. |
Call a static Java method on a class.
To call a static method with return type 'void', use the regular version.
// Create a android.os.Binder object and call statich method flushPendingCommands(). function Start() { var jo = new AndroidJavaObject("android.os.Binder"); jo.CallStatic("flushPendingCommands"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { AndroidJavaObject jo = new AndroidJavaObject("android.os.Binder"); jo.CallStatic("flushPendingCommands"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: jo as AndroidJavaObject = AndroidJavaObject('android.os.Binder') jo.CallStatic('flushPendingCommands')
methodName | Specifies which method to call. |
args | An array of parameters passed to the method. |
Call a static Java method on a class.
To call a static method with a non-void return type, use the generic version.
// Create a java.lang.String object, and call static method valueOf(double value). function Start() { var jo = new AndroidJavaObject("java.lang.String"); var valueString = jo.CallStatic.<String>("valueOf", 42d); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { AndroidJavaObject jo = new AndroidJavaObject("java.lang.String"); string valueString = jo.CallStatic<string>("valueOf", 42.0); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: jo as AndroidJavaObject = AndroidJavaObject('java.lang.String') valueString as string = jo.CallStatic[of string]('valueOf', 42.0)