className | Specifies the Java class name (e.g. "java.lang.String " or "java/lang/String "). |
args | An array of parameters passed to the constructor. |
Construct an AndroidJavaObject based on the name of the class.
This essentially means locate the class type, allocate an object and run the specified constructor.
// Create a java.lang.String object holding the string "some string". function Start() { var jo = new AndroidJavaObject("java.lang.String", "some string"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { AndroidJavaObject jo = new AndroidJavaObject("java.lang.String", "some string"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: jo as AndroidJavaObject = AndroidJavaObject('java.lang.String', 'some string')
// Inner (nested) classes must use /$ separators. // Here we create a LayoutParams object with a specified width and height. function Start() { var width = 300; var height = 150; var jo = new AndroidJavaObject("android/view/ViewGroup$LayoutParams", width, height); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { int width = 300; int height = 150; AndroidJavaObject jo = new AndroidJavaObject("android/view/ViewGroup$LayoutParams", width, height); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: width as int = 300 height as int = 150 jo as AndroidJavaObject = AndroidJavaObject('android/view/ViewGroup$LayoutParams', width, height)