Legacy Documentation: Version 4.5.0

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WheelHit.collider

var collider: Collider;
Collider collider;
collider as Collider

Description

The other Collider the wheel is hitting.

	// When attached to the WheelCollider, modifies tire friction based on
	// static friction of the ground material.
	function FixedUpdate() {
		var hit : WheelHit;
		var wheel : WheelCollider = GetComponent(WheelCollider);
		if( wheel.GetGroundHit( hit ) ) {
			wheel.forwardFriction.stiffness = hit.collider.material.staticFriction;
			wheel.sidewaysFriction.stiffness = hit.collider.material.staticFriction;
		}
	}