If the wheel collides with something, returns true
and fills the hit
structure. If the wheel
is not colliding, returns false
and leaves hit
structure unchanged.
The reported hit is always the closest one. Because the tire friction model does not automatically
respond to other
PhysicMaterials, any simulation of different ground materials must be done
manually by adjusting
forwardFriction and
sidewaysFriction based on collider's
material returned here.