Steering angle in degrees, always around the local y-axis.
// steer forwards collider.steerAngle = 0;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { collider.steerAngle = 0; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: collider.steerAngle = 0
At high velocities use only small steer angles; a few degrees should suffice.