Legacy Documentation: Version 4.5.0

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var center: Vector3;
Vector3 center;
center as Vector3

Description

The center of the wheel, measured in the object's local space.

	// Reset the center to the transform's position
	collider.center = Vector3.zero;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        collider.center = Vector3.zero;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		collider.center = Vector3.zero