Returns a non-readable Texture2D generated from the downloaded data (Read Only).
Same as texture, but marks texture as non-readable, effectively freeing system memory.
SA TextureImporter.isReadable.// Get the latest webcam shot from outside "Friday's" in Times Square var url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg"; function Start () { // Start a download of the given URL var www : WWW = new WWW (url); // Wait for download to complete yield www; // assign texture renderer.material.mainTexture = www.textureNonReadable; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public string url = "http://images.earthcam.com/ec_metros/ourcams/fridays.jpg"; IEnumerator Start() { WWW www = new WWW(url); yield return www; renderer.material.mainTexture = www.textureNonReadable; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public url as string = 'http://images.earthcam.com/ec_metros/ourcams/fridays.jpg' def Start() as IEnumerator: www as WWW = WWW(url) yield www renderer.material.mainTexture = www.textureNonReadable