Legacy Documentation: Version 4.5.0

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WWW.movie

var movie: MovieTexture;
MovieTexture movie;
movie as MovieTexture

Description

Returns a MovieTexture generated from the downloaded data (Read Only).

The data must be a movie in Ogg Theora format.

Even if the movie is not yet completely downloaded, this returns immediately, allowing you to start playing the partial movie as it downloads.

See Also: MovieTexture.audioClip.

	var url = "http://www.unity3d.com/webplayers/Movie/sample.ogg";
	function Start () {
		// Start download
		var www = new WWW(url);

// Make sure the movie is ready to start before we start playing var movieTexture = www.movie; while (!movieTexture.isReadyToPlay) yield;

// Initialize gui texture to be 1:1 resolution centered on screen guiTexture.texture = movieTexture;

transform.localScale = Vector3 (0,0,0); transform.position = Vector3 (0.5,0.5,0); guiTexture.pixelInset.xMin = -movieTexture.width / 2; guiTexture.pixelInset.xMax = movieTexture.width / 2; guiTexture.pixelInset.yMin = -movieTexture.height / 2; guiTexture.pixelInset.yMax = movieTexture.height / 2;

// Assign clip to audio source // Sync playback with audio audio.clip = movieTexture.audioClip;

// Play both movie & sound movieTexture.Play(); audio.Play(); } // Make sure we have gui texture and audio source @script RequireComponent (GUITexture) @script RequireComponent (AudioSource)