Legacy Documentation: Version 4.5.0

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WWW.audioClip

var audioClip: AudioClip;
AudioClip audioClip;
audioClip as AudioClip

Description

Returns a AudioClip generated from the downloaded data (Read Only).

The data must be an audio clip in Ogg(Web/Standalones), MP3(phones,Flash), WAV, XM, IT, MOD or S3M format. The clip will be downloaded completely before it's ready to play. Use the overloaded GetAudioClip (bool threeD, bool stream) to stream the audio, instead of downloading the entire clip.

	var url : String;
	function Start () {
		var www = new WWW(url);
		audio.clip = www.audioClip;
	}

function Update () { if(!audio.isPlaying && audio.clip.isReadyToPlay) audio.Play(); }

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public string url;
    void Start() {
        WWW www = new WWW(url);
        audio.clip = www.audioClip;
    }
    void Update() {
        if (!audio.isPlaying && audio.clip.isReadyToPlay)
            audio.Play();
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public url as string

	def Start() as void:
		www as WWW = WWW(url)
		audio.clip = www.audioClip

	def Update() as void:
		if (not audio.isPlaying) and audio.clip.isReadyToPlay:
			audio.Play()