Legacy Documentation: Version 4.5.0

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Vector3.operator !=

static function operator !=(lhs: Vector3, rhs: Vector3): bool;
static bool operator !=(Vector3 lhs, Vector3 rhs);
static def operator !=(lhs as Vector3, rhs as Vector3) as bool

Description

Returns true if vectors different.

Very close vectors are treated as being equal.

	var other : Transform;
	if (other && transform.position != other.position)
		print ("I'm at the different place than the other transform!");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Transform other;
    void Example() {
        if (other && transform.position != other.position)
            print("I'm at the different place than the other transform!");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public other as Transform

	def Example() as void:
		if other and (transform.position != other.position):
			print('I\'m at the different place than the other transform!')