Legacy Documentation: Version 4.5.0

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Vector3.operator ==

static function operator ==(lhs: Vector3, rhs: Vector3): bool;
static bool operator ==(Vector3 lhs, Vector3 rhs);
static def operator ==(lhs as Vector3, rhs as Vector3) as bool

Description

Returns true if the vectors are equal.

This will also return true for vectors that are really close to being equal.

	var other : Transform;
	if (other && transform.position == other.position)
		print ("I'm at the same place as the other transform!");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Transform other;
    void Example() {
        if (other && transform.position == other.position)
            print("I'm at the same place as the other transform!");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public other as Transform

	def Example() as void:
		if other and (transform.position == other.position):
			print('I\'m at the same place as the other transform!')