Transforms position
from local space to world space.
Note that the returned position is affected by scale. Use Transform.TransformDirection if you are dealing with directions.
// You need to assign an object to this variable in the inspector var someObject : GameObject; // Instantiate an object to the right of the current object var thePosition = transform.TransformPoint(Vector3.right * 2); Instantiate(someObject, thePosition, someObject.transform.rotation);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public GameObject someObject; public Vector3 thePosition = transform.TransformPoint(Vector3.right * 2); void Example() { Instantiate(someObject, thePosition, someObject.transform.rotation) as GameObject; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public someObject as GameObject public thePosition as Vector3 = transform.TransformPoint((Vector3.right * 2)) def Example() as void: (Instantiate(someObject, thePosition, someObject.transform.rotation) as GameObject)
Transforms the position x
, y
, z
from local space to world space.
Note that the returned position is affected by scale. Use Transform.TransformDirection if you are dealing with directions.
// You need to assign an object to this variable in the inspector var someObject : GameObject; // Instantiate an object to the right of the current object thePosition = transform.TransformPoint(2, 0, 0); Instantiate(someObject, thePosition, someObject.transform.rotation);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public GameObject someObject; void Example() { thePosition = transform.TransformPoint(2, 0, 0); Instantiate(someObject, thePosition, someObject.transform.rotation) as GameObject; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public someObject as GameObject def Example() as void: thePosition = transform.TransformPoint(2, 0, 0) (Instantiate(someObject, thePosition, someObject.transform.rotation) as GameObject)