Legacy Documentation: Version 4.5.0

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DetachChildren(): void;
void DetachChildren();
def DetachChildren() as void

Description

Unparents all children.

Useful if you want to destroy the root of a hierarchy without destroying the children.

	transform.DetachChildren();
	Destroy(gameObject);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.DetachChildren();
        Destroy(gameObject);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.DetachChildren()
		Destroy(gameObject)

See Also: Transform.parent to detach/change the parent of a single transform.