Legacy Documentation: Version 4.5.0

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Transform.worldToLocalMatrix

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var worldToLocalMatrix: Matrix4x4;
Matrix4x4 worldToLocalMatrix;
worldToLocalMatrix as Matrix4x4

Description

Matrix that transforms a point from world space into local space (Read Only).

If you're not familiar with using matrices for coordinate transformations, use Transform.InverseTransformPoint instead.

IMPORTANT: If you're setting shader parameters you MUST use Renderer.worldToLocalMatrix instead.