Legacy Documentation: Version 4.5.0

Script language:

  • JS
  • C#
  • Boo
Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Time.timeSinceLevelLoad

static var timeSinceLevelLoad: float;
static float timeSinceLevelLoad;
static timeSinceLevelLoad as float

Description

The time this frame has started (Read Only). This is the time in seconds since the last level has been loaded.

	// Sets the gui text to the time it took the player to complete the level
	function PlayerCompletedGame() {
		guiText.text = Time.timeSinceLevelLoad.ToString();
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void PlayerCompletedGame() {
        guiText.text = Time.timeSinceLevelLoad.ToString();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def PlayerCompletedGame() as void:
		guiText.text = Time.timeSinceLevelLoad.ToString()