Legacy Documentation: Version 4.5.0

Script language:

  • JS
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  • Boo
Script language

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var text: string;
string text;
text as string

Description

The text that is displayed.

	// Set the text of the attached Text mesh
	GetComponent(TextMesh).text = "Hello World";
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        GetComponent<TextMesh>().text = "Hello World";
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		GetComponent[of TextMesh]().text = 'Hello World'