Legacy Documentation: Version 4.5.0

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var offsetZ: float;
float offsetZ;
offsetZ as float

Description

How far should the text be offset from the transform.position.z when drawing.

	GetComponent(TextMesh).offsetZ = 5;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        GetComponent<TextMesh>().offsetZ = 5;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		GetComponent[of TextMesh]().offsetZ = 5