Legacy Documentation: Version 4.5.0

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var fontSize: int;
int fontSize;
fontSize as int

Description

The font size to use (for dynamic fonts).

If this is set to a non-zero value, the font size specified in the font importer is overriden with a custom size. This is only supported for fonts set to use dynamic font rendering. Other fonts will always use the default font size.

	GetComponent(TextMesh).fontSize = 12;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        GetComponent<TextMesh>().fontSize = 12;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		GetComponent[of TextMesh]().fontSize = 12