Legacy Documentation: Version 4.5.0

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Terrain.heightmapPixelError

Switch to Manual
var heightmapPixelError: float;
float heightmapPixelError;
heightmapPixelError as float

Description

An approximation of how many pixels the terrain will pop in the worst case when switching lod.

A higher value reduces the number of polygons drawn.

	function Start () {
		Terrain.activeTerrain.heightmapPixelError = 10;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        Terrain.activeTerrain.heightmapPixelError = 10;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		Terrain.activeTerrain.heightmapPixelError = 10