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Density of detail objects.
This number goes from 0.0 to 1.0, with 1.0 being the original density, and lower numbers resulting in less detail objects being rendered.
See Also: detailObjectDistance.
function Start () { Terrain.activeTerrain.detailObjectDensity = 0.5; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Terrain.activeTerrain.detailObjectDensity = 0.5F; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: Terrain.activeTerrain.detailObjectDensity = 0.5F