Legacy Documentation: Version 4.5.0

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SetEnabledFading(enabled: bool, interpolationTime: float = 0.5f): void;

Description

Fade the cloth simulation in or out, and enabled or disable the SkinnedCloth.

This function lets you enable or disabe the SkinnedCloth component, by setting the enabled parameter. Unlike setting the /Cloth.enabled/ property directly, this will delay the action, and smoothly interpolate the mesh between the normal skinned mesh and the cloth simulation over a time of /interpolationTime/ seconds. This helps you to turn on and off clothing simulation on characters without letting users notice the transition. Turning on and off clothing simulation is useful for managing the performance of your game, as cloth simulation is rather expensive. Calling this function repeatedly with the same parameters has no additional effect.

	/// Smoothly turn cloth simulation on or off depending on distance to camera.
	var simulateCloth = true;
	if ((transform.position - Camera.main.transform.position).sqrMagnitude > 20.0f * 20.0f)
		simulateCloth = false;
	GetComponent(SkinnedCloth).SetEnabledFading (simulateCloth);