Sets the mass based on the attached colliders assuming a constant density.
This is useful to set the mass to a value which scales with the size of the colliders.
rigidbody.SetDensity(1.5);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { rigidbody.SetDensity(1.5F); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: rigidbody.SetDensity(1.5F)