Legacy Documentation: Version 4.5.0

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Rigidbody.GetRelativePointVelocity

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GetRelativePointVelocity(relativePoint: Vector3): Vector3;

Description

The velocity relative to the rigidbody at the point relativePoint.

GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.

	// Prints the velocity of the wheel

var point : Vector3; var velocity : Vector3; point = transform.InverseTransformPoint(Vector3(0, -.2, 0)); velocity = rigidbody.GetPointVelocity(point); print(velocity.magnitude);