Legacy Documentation: Version 4.5.0

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AddTorque(torque: Vector3, mode: ForceMode = ForceMode.Force): void;

Description

Adds a torque to the rigidbody.

As a result the rigidbody will start spinning around the torque axis.

	// Spins the rigidbody around the global y-axis

function FixedUpdate () { rigidbody.AddTorque (Vector3.up * 10); }

If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update.

AddTorque(x: float, y: float, z: float, mode: ForceMode = ForceMode.Force): void;

Description

Adds a torque to the rigidbody.

As a result the rigidbody will start spinning around the torque axis.

	// Spins the rigidbody around the global y-axis
	function FixedUpdate () {
		rigidbody.AddTorque (0, 10, 0);
	}