Legacy Documentation: Version 4.5.0

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AddForce(force: Vector3, mode: ForceMode = ForceMode.Force): void;

Description

Adds a force to the rigidbody. As a result the rigidbody will start moving.

	// Adds a force upwards in the global coordinate system

function FixedUpdate () { rigidbody.AddForce (Vector3.up * 10); }

AddForce(x: float, y: float, z: float, mode: ForceMode = ForceMode.Force): void;

Description

Adds a force to the rigidbody. As a result the rigidbody will start moving.

	// Adds a force upwards in the global coordinate system

function FixedUpdate () { rigidbody.AddForce (0, 10, 0); }

If you want to apply a force over several frames you should apply it inside FixedUpdate instead of Update.