Controls whether gravity affects this rigidbody.
If set to false the rigidbody will behave as in outer space.
// Disables gravity on all rigid bodies entering this collider. function OnTriggerEnter (other : Collider) { if (other.attachedRigidbody) { other.attachedRigidbody.useGravity = false; } } // Turn this collider into a trigger on startup collider.isTrigger = true;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.attachedRigidbody) other.attachedRigidbody.useGravity = false; } void Example() { collider.isTrigger = true; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnTriggerEnter(other as Collider) as void: if other.attachedRigidbody: other.attachedRigidbody.useGravity = false def Example() as void: collider.isTrigger = true