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The diagonal inertia tensor of mass relative to the center of mass.
The inertia tensor is rotated by the inertiaTensorRotation. If you don't set intertia tensor from a script it will be calculated automatically from all colliders attached to the rigidbody.
// The inertia tensor of a long brickrigidbody.inertiaTensor = Vector3(5, 1, 1);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { rigidbody.inertiaTensor = new Vector3(5, 1, 1); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: rigidbody.inertiaTensor = Vector3(5, 1, 1)