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The drag of the object.
Drag can be used to slow down an object. The higher the drag the more the object slows down.
function OpenParachute() { rigidbody.drag = 20; } function Update() { if (Input.GetButton ("Space")) { OpenParachute(); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OpenParachute() { rigidbody.drag = 20; } void Update() { if (Input.GetButton("Space")) OpenParachute(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OpenParachute() as void: rigidbody.drag = 20 def Update() as void: if Input.GetButton('Space'): OpenParachute()