Height of the rectangle.
var rect = Rect (0, 0, 10, 10); print(rect.height); rect.height = 20;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Rect rect = new Rect(0, 0, 10, 10); void Example() { print(rect.height); rect.height = 20; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public rect as Rect = Rect(0, 0, 10, 10) def Example() as void: print(rect.height) rect.height = 20