Returns true if there is any collider intersecting the line between start and end.
var target : Transform; function Update () { if (!Physics.Linecast (transform.position, target.position)) { ProcessData.AndDoSomeCalculations(); } }
no example available in C#
no example available in Boo
Layer mask is used to selectively ignore colliders when casting a ray.
Returns true if there is any collider intersecting the line between start and end.
If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit).
Layer mask is used to selectively ignore colliders when casting a ray.