Legacy Documentation: Version 4.5.0

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PhysicMaterial.staticFriction2

var staticFriction2: float;
float staticFriction2;
staticFriction2 as float

Description

If anisotropic friction is enabled, staticFriction2 will be applied along frictionDirection2.

	collider.physicMaterial.staticFriction2 = 0;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        collider.physicMaterial.staticFriction2 = 0;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		collider.physicMaterial.staticFriction2 = 0