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If anisotropic friction is enabled, dynamicFriction2 will be applied along frictionDirection2.
collider.physicMaterial.dynamicFriction2 = 0;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { collider.physicMaterial.dynamicFriction2 = 0; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: collider.physicMaterial.dynamicFriction2 = 0