Legacy Documentation: Version 4.5.0

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PhysicMaterial.dynamicFriction2

var dynamicFriction2: float;
float dynamicFriction2;
dynamicFriction2 as float

Description

If anisotropic friction is enabled, dynamicFriction2 will be applied along frictionDirection2.

	collider.physicMaterial.dynamicFriction2 = 0;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        collider.physicMaterial.dynamicFriction2 = 0;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		collider.physicMaterial.dynamicFriction2 = 0