The friction used when already moving. This value has to be between 0 and 1.
A value of 0 feels like ice, 1 feels like rubber.
collider.dynamicFriction = 1;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { collider.dynamicFriction = 1; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: collider.dynamicFriction = 1